Quote:
Originally Posted by Akira
So have I but I'm sticking to my belief we all need a "Kill freaking everything" game. A lot of it is recycled from The Incredible Hulk: Ultimate Destruction. The movement system is the same, the tanks needing charged moves to take them out easily, some of the animations feel the same and a lot of the premise is the same (kill everything) but they made both games so at least it isn't stealing from another dev.
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Yeah, movement feels scripted, but worst of all for me is that the city lacks detail. Buildings are simple geometric shapes plainly textured with a couple of the three possible throwable objects on each of the roofs
