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		<title>Console Spot Forums - PSP DS PS3 Xbox 360 Wii XMB - General PSP Discussion</title>
		<link>http://www.consolespot.net/forums</link>
		<description>Talk about firmware hacks, exploits, launchers and related things.</description>
		<language>en</language>
		<lastBuildDate>Sat, 21 Nov 2009 03:01:55 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://www.consolespot.net/forums/images/cardinall/misc/rss.jpg</url>
			<title>Console Spot Forums - PSP DS PS3 Xbox 360 Wii XMB - General PSP Discussion</title>
			<link>http://www.consolespot.net/forums</link>
		</image>
		<item>
			<title>Ceramic White PSP 2000 for sale! (Running 5.50 GEN-D)</title>
			<link>http://www.consolespot.net/forums/general-psp-discussion/27671-ceramic-white-psp-2000-sale-running-5-50-gen-d.html</link>
			<pubDate>Fri, 20 Nov 2009 18:28:33 GMT</pubDate>
			<description><![CDATA[Here's a chance to own ibawanzingee's actual psp he used for themeing and gaming! Totally kidding, I'm not trying to be all narcissistic or anything... 

But srsly, check out my auction on ebay, folks! :D

Here are some pics...

Image: http://i.ebayimg.com/21/!BfgEzdgBWk~$(KGrHqIOKk!EryD9g2pzBLBgVOEBt!~~_12.JPG 

Image: http://i.ebayimg.com/16/!BfgE2+!!2k~$(KGrHqUOKjMErzSTSQEZBLBgVecy2g~~_12.JPG 

And finally, the ebay auction link - 

SONY PSP 2000 CERAMIC WHITE, 5.50 GEN CFW - eBay (item 190351051811 end time Nov-22-09 14:28:36 PST) (http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=190351051811)

BIN for 169.99$ w/ 12GB of storage on four mem sticks!! (2x 2GB and 2x 4GB)

:D

Thanks for lookin, 

~iba]]></description>
			<content:encoded><![CDATA[<div>Here's a chance to own ibawanzingee's actual psp he used for themeing and gaming! Totally kidding, I'm not trying to be all narcissistic or anything... <br />
<br />
But srsly, check out my auction on ebay, folks! :D<br />
<br />
Here are some pics...<br />
<br />
<img src="http://i.ebayimg.com/21/!BfgEzdgBWk~$(KGrHqIOKk!EryD9g2pzBLBgVOEBt!~~_12.JPG" border="0" alt="" /><br />
<br />
<img src="http://i.ebayimg.com/16/!BfgE2+!!2k~$(KGrHqUOKjMErzSTSQEZBLBgVecy2g~~_12.JPG" border="0" alt="" /><br />
<br />
And finally, the ebay auction link - <br />
<br />
<a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=190351051811" target="_blank">SONY PSP 2000 CERAMIC WHITE, 5.50 GEN CFW - eBay (item 190351051811 end time Nov-22-09 14:28:36 PST)</a><br />
<br />
BIN for 169.99$ w/ 12GB of storage on four mem sticks!! (2x 2GB and 2x 4GB)<br />
<br />
:D<br />
<br />
Thanks for lookin, <br />
<br />
~iba</div>

]]></content:encoded>
			<category domain="http://www.consolespot.net/forums/general-psp-discussion/">General PSP Discussion</category>
			<dc:creator>ibawanzingee</dc:creator>
			<guid isPermaLink="true">http://www.consolespot.net/forums/general-psp-discussion/27671-ceramic-white-psp-2000-sale-running-5-50-gen-d.html</guid>
		</item>
		<item>
			<title>6.20gen ?</title>
			<link>http://www.consolespot.net/forums/general-psp-discussion/27646-6-20gen.html</link>
			<pubDate>Thu, 19 Nov 2009 23:51:39 GMT</pubDate>
			<description>when do yous think GEN will make a 6.20gen i love 5.50gen d-2 but it wont let me play the new mgs pw demo but it would be great to have 6.20gen what do yous think</description>
			<content:encoded><![CDATA[<div>when do yous think GEN will make a 6.20gen i love 5.50gen d-2 but it wont let me play the new mgs pw demo but it would be great to have 6.20gen what do yous think</div>

]]></content:encoded>
			<category domain="http://www.consolespot.net/forums/general-psp-discussion/">General PSP Discussion</category>
			<dc:creator>brad_snake412</dc:creator>
			<guid isPermaLink="true">http://www.consolespot.net/forums/general-psp-discussion/27646-6-20gen.html</guid>
		</item>
		<item>
			<title>psp AutoStart5.1 PRX RELEASED</title>
			<link>http://www.consolespot.net/forums/general-psp-discussion/27625-psp-autostart5-1-prx-released.html</link>
			<pubDate>Thu, 19 Nov 2009 01:45:47 GMT</pubDate>
			<description><![CDATA[AutoStart5.1 PRX RELEASED 

For those of you who are new to it, this plugin lets you launch homebrew, PSX games and ISOs on startup by pressing the configured button. You can also set something to automatically start without the need to press any buttons.

It now supports the GEN firmwares and I&#8217;ve added support for Bubbletune&#8217;s Game Categories plugin so you can browse the CAT_* folders too


DOWNLOAD

Attachment 9974 (http://www.consolespot.net/forums/attachments/general-psp-discussion/9974-psp-autostart5-1-prx-released-27948_autostart5.1.zip)]]></description>
			<content:encoded><![CDATA[<div>AutoStart5.1 PRX RELEASED <br />
<br />
For those of you who are new to it, this plugin lets you launch homebrew, PSX games and ISOs on startup by pressing the configured button. You can also set something to automatically start without the need to press any buttons.<br />
<br />
It now supports the GEN firmwares and I&#8217;ve added support for Bubbletune&#8217;s Game Categories plugin so you can browse the CAT_* folders too<br />
<br />
<br />
DOWNLOAD<br />
<br />
<a href="http://www.consolespot.net/forums/attachments/general-psp-discussion/9974-psp-autostart5-1-prx-released-27948_autostart5.1.zip" target="_blank">Attachment 9974</a></div>


	<br />
	<div style="padding:6px">

	

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Files</legend>
			<table cellpadding="0" cellspacing="3" border="0">
			<tr>
	<td><img class="inlineimg" src="http://www.consolespot.net/forums/images/cardinall/attach/zip.gif" alt="File Type: zip" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
	<td><a href="http://www.consolespot.net/forums/attachments/general-psp-discussion/9974d1258595134-psp-autostart5-1-prx-released-27948_autostart5.1.zip">27948_AutoStart5.1.zip</a> (423.6 KB)</td>
</tr>
			</table>
		</fieldset>
	

	</div>
]]></content:encoded>
			<category domain="http://www.consolespot.net/forums/general-psp-discussion/">General PSP Discussion</category>
			<dc:creator>dannyy123</dc:creator>
			<guid isPermaLink="true">http://www.consolespot.net/forums/general-psp-discussion/27625-psp-autostart5-1-prx-released.html</guid>
		</item>
		<item>
			<title>Psp internet question</title>
			<link>http://www.consolespot.net/forums/general-psp-discussion/27623-psp-internet-question.html</link>
			<pubDate>Thu, 19 Nov 2009 01:07:01 GMT</pubDate>
			<description><![CDATA[Does any one know  how to put safari or mazilla fire fox on psp 
[no portals]]]></description>
			<content:encoded><![CDATA[<div>Does any one know  how to put safari or mazilla fire fox on psp <br />
[no portals]</div>

]]></content:encoded>
			<category domain="http://www.consolespot.net/forums/general-psp-discussion/">General PSP Discussion</category>
			<dc:creator>dannyy123</dc:creator>
			<guid isPermaLink="true">http://www.consolespot.net/forums/general-psp-discussion/27623-psp-internet-question.html</guid>
		</item>
		<item>
			<title>Faking Firmware</title>
			<link>http://www.consolespot.net/forums/general-psp-discussion/27592-faking-firmware.html</link>
			<pubDate>Tue, 17 Nov 2009 18:24:19 GMT</pubDate>
			<description>hi guys im running a psp phat with 5.50 gen-d2 firmware and was trying to get online with some of my games, the game tells me that i have to update my psp to the lastest firmware to play online, so i was wondering is there a way to make the psp fake like it has the newest offical firmware so i can get past to play online with my games?</description>
			<content:encoded><![CDATA[<div>hi guys im running a psp phat with 5.50 gen-d2 firmware and was trying to get online with some of my games, the game tells me that i have to update my psp to the lastest firmware to play online, so i was wondering is there a way to make the psp fake like it has the newest offical firmware so i can get past to play online with my games?</div>

]]></content:encoded>
			<category domain="http://www.consolespot.net/forums/general-psp-discussion/">General PSP Discussion</category>
			<dc:creator>SideFX</dc:creator>
			<guid isPermaLink="true">http://www.consolespot.net/forums/general-psp-discussion/27592-faking-firmware.html</guid>
		</item>
		<item>
			<title>Gen D-2 help</title>
			<link>http://www.consolespot.net/forums/general-psp-discussion/27587-gen-d-2-help.html</link>
			<pubDate>Tue, 17 Nov 2009 02:17:36 GMT</pubDate>
			<description>Ok ima update to 5.50 Gen D-2 once i get my pandora battery comes in around this week and i was woundering what plugins are the best since i know the ones i have for 5.00 m33-6 might not work for Gen :/

any suggestions?</description>
			<content:encoded><![CDATA[<div>Ok ima update to 5.50 Gen D-2 once i get my pandora battery comes in around this week and i was woundering what plugins are the best since i know the ones i have for 5.00 m33-6 might not work for Gen :/<br />
<br />
any suggestions?</div>

]]></content:encoded>
			<category domain="http://www.consolespot.net/forums/general-psp-discussion/">General PSP Discussion</category>
			<dc:creator>wolfpunk</dc:creator>
			<guid isPermaLink="true">http://www.consolespot.net/forums/general-psp-discussion/27587-gen-d-2-help.html</guid>
		</item>
		<item>
			<title>SNES Emulator UPDATED s9xTYLmecm</title>
			<link>http://www.consolespot.net/forums/general-psp-discussion/27586-snes-emulator-updated-s9xtylmecm.html</link>
			<pubDate>Tue, 17 Nov 2009 02:03:41 GMT</pubDate>
			<description>This is the SNES Emulator Ive been using forever, its always worked great, and its just been updated for better performance and clearing out some Bug issues.

Here is the link PSP homebrew - s9xTYLmecm 091115 - PlayStation Portable News - PSP Updates (http://pspupdates.qj.net/PSP-homebrew-s9xTYLmecm-091115/pg/49/aid/135972)


I think this is some news.</description>
			<content:encoded><![CDATA[<div>This is the SNES Emulator Ive been using forever, its always worked great, and its just been updated for better performance and clearing out some Bug issues.<br />
<br />
Here is the link <a href="http://pspupdates.qj.net/PSP-homebrew-s9xTYLmecm-091115/pg/49/aid/135972" target="_blank">PSP homebrew - s9xTYLmecm 091115 - PlayStation Portable News - PSP Updates</a><br />
<br />
<br />
I think this is some news.</div>

]]></content:encoded>
			<category domain="http://www.consolespot.net/forums/general-psp-discussion/">General PSP Discussion</category>
			<dc:creator>Rac3rX</dc:creator>
			<guid isPermaLink="true">http://www.consolespot.net/forums/general-psp-discussion/27586-snes-emulator-updated-s9xtylmecm.html</guid>
		</item>
		<item>
			<title>Gran Turismo PSP + Debug Camera, Post your Pics Here</title>
			<link>http://www.consolespot.net/forums/general-psp-discussion/27585-gran-turismo-psp-debug-camera-post-your-pics-here.html</link>
			<pubDate>Tue, 17 Nov 2009 01:26:43 GMT</pubDate>
			<description><![CDATA[Alright this here is a thread dedicated to Photoshoot's with Custom Camera Angles. This is a CFW ability only through the use of the Debug Camera codes for CWheat (Each cheat device should have a similar code). With the codes you can literally put the camera anywhere in the loaded tracks 3D world and take screenshots. Its kinda like the Photo Mode in GT4.

So post up your Sweetest Shots using your Custom Camera Angles, lets see what you can do.

Here are some of my best shots so far.

Image: http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen122.jpg 

Image: http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen82.jpg 

Image: http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen9-1.jpg 

Image: http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen12-1.jpg 

Image: http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen63.jpg 

Image: http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen42.jpg 

Image: http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen12.jpg 

Image: http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen13-1.jpg 

Image: http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen10-1.jpg 

Image: http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen8.jpg 

Image: http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen4-2.jpg 

Image: http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen2-1.jpg 

Image: http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen3-1.jpg 

Image: http://i27.photobucket.com/albums/c176/Rac3rXGT4/snap0051-2.jpg 

Image: http://i27.photobucket.com/albums/c176/Rac3rXGT4/snap0055-1.jpg 

Image: http://i27.photobucket.com/albums/c176/Rac3rXGT4/snap0056-1.jpg 

Image: http://i27.photobucket.com/albums/c176/Rac3rXGT4/snap0057-1.jpg 

Image: http://i27.photobucket.com/albums/c176/Rac3rXGT4/snap0058.jpg 

Image: http://i27.photobucket.com/albums/c176/Rac3rXGT4/snap0060-2.jpg ]]></description>
			<content:encoded><![CDATA[<div>Alright this here is a thread dedicated to Photoshoot's with Custom Camera Angles. This is a CFW ability only through the use of the Debug Camera codes for CWheat (Each cheat device should have a similar code). With the codes you can literally put the camera anywhere in the loaded tracks 3D world and take screenshots. Its kinda like the Photo Mode in GT4.<br />
<br />
So post up your Sweetest Shots using your Custom Camera Angles, lets see what you can do.<br />
<br />
Here are some of my best shots so far.<br />
<br />
<img src="http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen122.jpg" border="0" alt="" /><br />
<br />
<img src="http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen82.jpg" border="0" alt="" /><br />
<br />
<img src="http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen9-1.jpg" border="0" alt="" /><br />
<br />
<img src="http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen12-1.jpg" border="0" alt="" /><br />
<br />
<img src="http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen63.jpg" border="0" alt="" /><br />
<br />
<img src="http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen42.jpg" border="0" alt="" /><br />
<br />
<img src="http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen12.jpg" border="0" alt="" /><br />
<br />
<img src="http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen13-1.jpg" border="0" alt="" /><br />
<br />
<img src="http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen10-1.jpg" border="0" alt="" /><br />
<br />
<img src="http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen8.jpg" border="0" alt="" /><br />
<br />
<img src="http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen4-2.jpg" border="0" alt="" /><br />
<br />
<img src="http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen2-1.jpg" border="0" alt="" /><br />
<br />
<img src="http://i27.photobucket.com/albums/c176/Rac3rXGT4/screen3-1.jpg" border="0" alt="" /><br />
<br />
<img src="http://i27.photobucket.com/albums/c176/Rac3rXGT4/snap0051-2.jpg" border="0" alt="" /><br />
<br />
<img src="http://i27.photobucket.com/albums/c176/Rac3rXGT4/snap0055-1.jpg" border="0" alt="" /><br />
<br />
<img src="http://i27.photobucket.com/albums/c176/Rac3rXGT4/snap0056-1.jpg" border="0" alt="" /><br />
<br />
<img src="http://i27.photobucket.com/albums/c176/Rac3rXGT4/snap0057-1.jpg" border="0" alt="" /><br />
<br />
<img src="http://i27.photobucket.com/albums/c176/Rac3rXGT4/snap0058.jpg" border="0" alt="" /><br />
<br />
<img src="http://i27.photobucket.com/albums/c176/Rac3rXGT4/snap0060-2.jpg" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://www.consolespot.net/forums/general-psp-discussion/">General PSP Discussion</category>
			<dc:creator>Rac3rX</dc:creator>
			<guid isPermaLink="true">http://www.consolespot.net/forums/general-psp-discussion/27585-gran-turismo-psp-debug-camera-post-your-pics-here.html</guid>
		</item>
		<item>
			<title>History of Custom Firmware</title>
			<link>http://www.consolespot.net/forums/general-psp-discussion/27583-history-custom-firmware.html</link>
			<pubDate>Tue, 17 Nov 2009 00:43:32 GMT</pubDate>
			<description><![CDATA[*_About Custom Firmware_*

Custom firmwares used a subset of the commonly known 1.50 firmware to enable a newer custom firmware to run homebrew capabilities, while newer custom firmwares use a custom IPL to launch the firmware and patch it. On firmwares with 1.50 kernel installed, less used features are removed in newer versions including "LocationFree Player" and Korean fonts in order to gain flash0 space. The firmware adds support for 1.50 homebrew in addition to loading official Sony EBOOTs, integrating an ISO/CSO loader launched from the XMB game menu, and a recovery menu accessible upon boot-up. (Or accessible from the XMB in some firmwares)
*_Early Custom Firmware Versions_*
*Version 1.50 POC*

On July 15 2006, a limited 1.50 custom firmware (named a proof of concept) was released by Dark AleX, allowing the execution of version 1.00 EBOOTs, access to a limited recovery mode, and ability to automatically load an application upon start. Other custom firmwares have since been released. Today, there are more developed versions such as "Casual V3" and the SE/OE/M33 firmwares.
*Version 1.53 Custom Firmware*

On 19 February 2007, a custom firmware was released by Eiffel56. This firmware was called 1.53 to avoid confusion between the official 1.51 and 1.52 firmwares compared to this custom version. This version is built for firmware 1.50 loyalists as not every user wished to upgrade to the SE or OE firmwares. This firmware offered many features offered in the 1.50 Proof of Concept firmware by Dark AleX such as a limited recovery mode, autoboot option, custom PRX loading, launching 1.00 Homebrew eBoots, hiding corrupt data icons and starting ISO files from the XMB.
*_Version 2.71 SE by Dark_AleX_*

On October 8 2006, Dark AleX's custom firmware 2.71 SE-A was released, which utilizes the features of the 2.71 web browser, video features, RSS feeds, WMA capabilities and flash capabilities for the web browser. Also in this custom firmware was full 1.50 user and kernel homebrew usage and full 2.71 user and kernel homebrew, as well as a recovery mode for unbricking "Semi-Bricked" PSPs from bad flashing etc.

An update to this new custom firmware came out on the 24th of the same month. In this update, 2.71 SE-B, the major feature is the loading of ISOs and CSOs from the game menu in the XMB. Just two days later it was updated to 2.71 SE-B' which includes NO-UMD ISO loading. A few days later, 2.71 SE-B" was released. It allowed the ability to run 2.80+ games, including GTA VCS. It also fixed some bugs found in 2.71 SE-B'. The latest version is 2.71 SE-C, which allows the loading of PRX files directly from the memory stick. This enables the option to safely add new functions to the firmware, for example the ability to listen to MP3 files while showing photos.
Epsilon Bios

On July 23 2006, a custom firmware, Epsilon Bios, was released for use with the Undiluted Platinum modchip. This firmware could only be used on PSPs with the modchip. This firmware resides on the modchip while it "piggybacks" the firmware on the PSP's flash.
Open Edition Firmware by Dark_AleX
*_Version 3.02 OE_*

On December 21 2006, a new custom firmware called "3.02 OE-A" was released by Dark AleX. It contains the same features of 2.71 SE-C as well as all the 3.02 features excluding the Location Free player and the Korean fonts. New features added to this custom firmware include WMA and Flash Player enabling through the Recovery Menu and cracking the Digital Rights Management of the PSX emulator, allowing users to share PSX games to other PSP systems.

On December 25 2006, an update to the 3.02 OE-A Firmware was released called "3.02 OE-B." Its main feature was the ability to run PSX games from a memory stick using a ripping utility called "popstation" released alongside the new firmware.
*_Version 3.03 OE_*

On January 4 2007, the custom firmware "3.03 OE-A" was released by Dark AleX. It has the same features of 3.02 OE-B along with the ability to run compressed PSX games and support for custom manuals in PSX games. Later on January 6 2007, 3.03 OE-A', also known as 3.03 OE-A2, was released. A new feature in this release is the ability to change the CPU/Bus speed in UMD/ISO games.

On January 10 2007, a "3.03 OE-B" custom firmware was released by Dark AleX. This custom firmware required 3.03 OE-A/A' firmware to be installed first. A new feature in this release is the ability to play full screen (480 X 272) H.264/MPEG-4 AVC|MP4-AVC videos.

On January 25 2007, Dark AleX released "3.03 OE-C" custom firmware. This was a major update and thus required a full install. Among the features are the ability to use WiFi at 333 MHz, the maximum bit-rate limit of MP4-AVC videos is raised from 768 kbit/s to 16384 kbit/s (16 Mbit/s), the ability to change the CPU/Bus speed of the XMB, and faster cold-boot as well as several other new features.
*_Version 3.10 OE_*

On February 4 2007, a "3.10 OE-A" custom firmware was released by Dark AleX, allowing screen brightness to be set to the 4th level without having to connect the AC adapter along with the ability to run static Executable and Linkable Format (ELF) created homebrew with the 3.10 kernel.

On February 6 2007, a "3.10 OE-A' / A2" update for 3.10 OE-A was released by Dark AleX, fixing a simple bug in the execution of PSP games including Metal Slug 6 and others. The bug was caused by the incorrect patching of a static ELF in some cases. This was only a minor update, however, and therefore was not needed by everyone running the custom firmware.
*_Version 3.30 OE_*

3.30 OE-A was released on April 15 2007. It offers all past features from other custom firmwares, as well as all features (except LocationFree Player) built into the official 3.30. IT included 1.50 features, as well as ISO/CSO loading and homebrew support. A 3.30 OE-A' update was released on April 20 2007. This release includes a fix to security bug that overwrites certain parts of the RAM and also reintroduces the auto-boot program feature.
_*Version 3.40 OE*_

3.40 OE was released on April 20 2007. This release includes the same changes made in 3.30 OE-A' except it now uses the 3.40 firmware. It fixed a bug that caused data to be written to random addresses in the PSP's RAM. If the bug caused memory writes to certain kernel functions, the console could potentially be rendered unusable if those functions were accessed. Autoboot, which had been broken since 3.03 OE, was reimplemented. Improvements in the flasher were made to check that the correct DATA.DXAR file is used for an update, thus preventing people using incorrect firmware version data files from rendering their PSP units useless.
*_LE Versions by Team Wildcard_*
_*Version 3.40* LE*_

On June 08 2007, Team Wildcard released a reverse engineered version to the OE Custom firmware source code. The firmware was released after it was leaked from Team Wildcard's servers. The firmware contains all the features of 3.40 OE but contains features such as a new recovery menu,(later dubbed LE Recovery), and in XMB recovery access. Many users complained, since it was not 100% complete, it contained many bugs and glitches. The vast majority of the bugs were addressed in subsequent patches to the original firmware, which also added features such as the automatic detection of which kernel should be used to run homebrew.
*_Increasing Edition Versions by becus25_*
*_Version 1.62 IE Custom Firmware_*

In March 2007, user becus25 released 1.62 IE-A. The latest version is 1.62 IE-D. Like custom firmware 1.53, it is based off the 1.5 kernel. Earlier versions of 1.62 IE would often cause bricks when the flash was modified, but updates were soon released fixing the problem. Currently though, 1.62 IE is only compatible with TA-079 motherboards and will brick on TA-082 and later motherboards. Features are similar to other firmwares including recovery mode, autoboot, and flash access. Becus25 has also modified the popular app by Booster, Devhook, which allows firmwares to run from the memory stick, virtually removing the chance of bricking.
*_Version 3.02 IE-A_*

In July 2007, user becus25 released 3.02 IE-A which incorporated 3.02 OE with some improvements of IE. He later released an update which resolved certain bugs in the initial release.
*_Version 3.40 IE_*

On August 07 2007, becus25 released his modification of 3.40 OE which includes a new "recovery menu" to use along with the OE one, called 3.40 IE-A. Several days later, becus25 released 3.40 IE-A2, with less chance of bricking, and some bug fixes in the recovery menu. It was met with much negative feedback from the homebrew community, due to the fact that it was, essentially, useless. Because of this, as well as personal issues, becus25 quit making firmware and homebrew.
*_M33 Firmware by Team M33
Version 3.51 M33_*

On July 14, 2007, a team of Russian coders named "Team M33" (later to be revealed as Dark_AleX in disguise) released a custom firmware called "3.51 M33". This custom firmware was made by reverse engineering Dark AleX's custom firmwares, thus it includes all the original features of 3.XX-OE, but it runs 3.51 firmware, allowing users to play future games that will one day require 3.51 firmware.

On July 18, 2007, Team M33 released an update called 3.51 M33-4. It added a new No-UMD ISO loading mode and added support for 1.50 plugin loading. It also included earlier bug fixes for ISO loading and WLAN. The next day, 3.51 M33-6 update was released. It added a new No-UMD ISO loading mode using the official ISO loader from Sony, bringing almost 100% No-UMD compatibility. To be compatible, the ISO/CSO in the memory stick has to have less than 56 characters. On July 21, 2007, 3.51 M33-7 was released, which included more bug fixes, mainly in the ISO-loading of various games, however also fixed brightness issues on TA-082/TA-086 motherboards when launching homebrew. A small WiFi patch was also included.
_*Expansions and Patches for 3.51 M33*_

Several developers have released expansions for 3.51 M33 which feature bugfixes and added features. For example, one such expansion, 3.51 LE-A or "Light Edition" added support for dumping the BOOT.BIN file from UMDs and flash dumping.
Version 3.52 M33

On July 25, 2007, Team M33 released an update to their custom firmware, dubbed 3.52 M33. This update now uses the 3.52 kernel, and the 3.52 firmware, and fixes a bug which prevented Go!Cam, GPS and sceKernelLoadExecVSH from working in GAME mode. It also improves No-UMD compatibility and allows official downloaded PSN titles to play properly, as they weren't supported by 3.51 M33 and some 3.XX OE custom firmwares.

On July 30, 2007, Team M33 released an update to 3.52 M33, 3.52 M33-2. Changes are added to this firmware, which includes; Wi-Fi can work properly now, Chinese is available in the language section, added "Format flash1 and restore settings" option under Advanced, speed option 20 and 100 are added under CPU Speed, PSP cannot be turned off or hibernate in USB mode. document.dat (game manual) can be read in PSX games (was not possible in the first version). The update has also fixed compatibility issues with IRShell. (A popular homebrew program)

On August 19, 2007, Team M33 released the third update to 3.52 M33, 3.52 M33-3. Changes are added to this firmware, which includes: USB access to flash2 and flash3, added processor speeds 75 and 133, added vshmenu which can be used to dump UMDs or access other storage areas from recovery or by pressing menu on XMB, added support for UMD video ISOs, added support for popsloader 3.30. There have been numerous reports of this update rendering owners' PSPs useless if any modifications are made to the update (bricking them). The person responsible for the update modification is the owner of the site ps3news.com. The owner of ps3news.com stole the m33 source code to prevent this from happening again the 3.52 M33-3 firmware was designed to brick psps with ps3news in the history of the internet browser.

On August 21, 2007, Team M33 released the fourth edition of 3.52 M33, 3.52 M33-4. Changes are added to this firmware, which includes mainly bugfixes: Fixed the bug that caused CRC error when writing to flash USB in the XMB. The new speeds added in the third edition (75 MHz and 133 MHz) are actually accessible now via the vshmenu and core as they were (and still are) missing in the recovery menu.
*_Version 3.60 M33_*

On September 10, 2007, Team M33 released custom firmware 3.60 M33 for the PSP Slim. It was released after the NAND of the PSP Slim was dumped.

Due to incompatibilities with the new motherboard, 3.60 M33 does not contain a 1.50 kernel and thus cannot run homebrew written for 1.50. At the time, it could only run homebrew made for the 3.60 kernel but Team M33 stated they would make it compatible with 2.xx kernel homebrew in the near future (Team n00bz later released eLoader 1.000 which could run most homebrew requiring the 1.50 kernel on the PSP Slim).

3.60 M33 is installed by using a modified version of Pandora's Battery. Special files are written to the "magic" memory stick that is used in conjunction with the battery.
*_Version 3.71 M33_*

On September 20, 2007, Team M33 announced that they would be taking "a break", due to the OE leak. The break didn't last long however, and Team M33 (who was revealed to be Dark_AleX along with a group of members) released 3.71 M33 on September 23, 2007 for the original PSP-1000 and the PSP Slim PSP-2000. Once again, 1.50 homebrew is incompatible on the slim, but a kernel patch has been released for the PSP-1000 allowing execution of 1.50 kernel mode homebrew. Also, due to kernel changes in the original firmware, many plugins made for previous firmwares are incompatible. A version 2 of both the 3.71 M33 and the 1.50 add-on were released on October 2, 2007. It fixed some bugs in the previous firmware. On November 8, 2007, Dark_AleX (Team M33) released version 3 of 3.71 again featuring various bug fixes along with an updater POPSloader to include POPS from FW3.71 and FW3.72. On December 12, 2007, Dark_Alex released update 4 for Firmware 3.71 along with a new multi-disc popsloader.
*_Version 3.80 M33_*

On January 14, 2008, Team M33 released the 3.80 M33 Custom Firmware . This update features a new network update feature that when enabled will check for M33 firmware updates. When the feature is disabled through the recovery menu, the network update feature operates as it normally does checking for Sony firmware updates. Team M33 also released update 2 on the same day which fixes with scePowerGetClockFrequencyInt not being resolved properly. Update 2 also fixes a problem with the way PSX eboot icons are displayed if they are 80x80 pixels. A 1.50 Kernel update was also released. Update 3 was released on January 16, 2008; it fixed a synchronization issue that plugins check code cause in PSN NP9660 original games. It also added were a couple libs to the nids resolver and some internal changes required for the new version of the popsloader which was released on that same day. Update 4 was released on the same day to address a quick bugfix. Galaxy.prx was updated because it was causing a problem with slow memory sticks. Update 5 was released on January 20, 2008 that fixed the custom CPU clock not working in games. CPU clock has never (in any SE/OE/M33) be set at all in games that restarted using sceKernelLoadExec to use a subgame or reload themselves, after said restart happened (e.g. Castlevania). Update 5 also added setting to recovery to hide PIC0.PNG and PIC1.PNG in the XMB game menuBy default off, this setting only applies to any kind of apps/games (pbp, iso) that load from MS, but not to UMD's.
*_Version 3.90 M33_*

Shortly after the 3.90 original firmware was released, 3.90 M33 was released on January 31, 2008. This uses the new 3.90 kernel, and M33 NO UMD was fixed (yet another bug related with exiting with home, infinite semaphore wait). There were also a few changes in the updater. The degeneration check and correction of IDS keys was implemented. Also, the code was added to the update that allowed download 390.PBP from Dark-alex.org via WiFi. Also, L+triangle has been restored as the only way to bypass the battery, and 390.PBP checks. A 1.50 kernel addon was also released the same day. On February 13, 2008, revision 2 was released. This improved the plugin mode (improvements in reading speeds, and other bugs) added the rest of regions that can be faked in recovery. The ipl in Slims was patched so it can be allowed to boot with a Pandora Battery inserted. (With Booster's Multi-ipl or the TimeMachine ipl on the memory stick) On March 30, 2008, revision 3 was released and it expanded compatibility for some games ran with the M33 Driver. This included games such as Harvest Moon and Patapon. (Which only ran under the Sony NP9660 loader)
*_Version 4.01 M33_*

4.01 M33 was released on June 28 2008, and 4.00 M33 was dropped due to Sony releasing 4.01. Although lacking the features mentioned for 4.00 M33, 4.01 M33 does bring the ability to translate the recovery menu to one of various languages that can be customized by yourself. In Addition, 4.01 M33 bought a bugfix with the vshMenu conflicting with operation of the Camera in the XMB. Also, with the GAME3xx (GAME380 on 3.90 M33) is changed to GAME4xx, and it is the standard folder for all 4.xx firmwares. Putting a homebrew in the GAME4xx folder will either launch it under the 3.xx or 4.xx kernel depending on the homebrew. On June 29, 2008, 4.01 M33-2 was released, and it fixed a bug with scePowerGetCpuClockFrequency not being resolved. (The same problem that was fixed with 3.80 M33-2) Also, recovery bugs and the Spanish translation for recovery were adjusted. On the same day, the 1.50 Kernel Addon for 4.01 M33 was released.
*_Version 5.00 M33_*

A short time after the release of OFW 5.00, Team M33 released 5.00 M33. This custom firmware doesn't include the features mentioned earlier for 4.00M33 either. 5.00 M33 fixed 1 bug: "When changing speed in XMB, and the PSP turned the brightness to 0 automatically the speed was reseted to 222 again." The 1.50 Kernel Addon for 5.00 was released the day after. On October 22, 2008, 5.00 M33-2 was released. This fixed the problems with the PSN, and PSX games. A new popsloader has been released that will only work with 5.00 M33-2. Among the changes, the M33 Network Update, PSX game corruption in RAM, sctrlKernelSetInit* functions were all fixed. It is now possible for version information to be loaded from flash0 via .txt file. Finally, the plugin configuration file format has been changed. The most current version is 5.00 M33-6, which attempted to fix the slow memory stick issue since custom firmware 3.80 M33.
_*HX Versions by "_HellDashX_"
Version 3.72 HX*_

On November 06 2007, homebrew developer "_HellDashX_" released the 3.72HX-1 custom firmware. This custom firmware was made by reverse engineering Dark~AleX's 3.71 M33-2 and then adapting it to the 3.72 firmware. It contains all features from 3.71 M33-2 except the 1.50 kernel extension, which was released shortly after. A newer version called 3.72HX-2 has been released.
*_Version 3.73 HX_*

3.73 HX-1 was created and released on December 12, 2007 by "_HellDashX_".

This firmware enabled access to the official PSP features and changes, as well the &#8220;custom&#8221; factor enabling homebrew, etc
_*GEN Firmware
Version 3.95 GEN*_

3.95 GEN is a custom firmware developed by Miriam of PSP-GEN. 3.95 GEN was released on June 01, 2008 at 01:00 pm, (GMT + 1) after being delayed due to server issues. During the delay, Miriam managed to work out most bugs that had existed before the release. This included fixing the Phat's memory limitations, and enabling popsloader to work where it has not previously worked before... The newly added features to 3.95 GEN included vsh-recovery where the recovery menu can be bought up from the XMB. The new recovery menu uses the standard M33 recovery and adds more features such as Pandora Battery creation tools, the ability to hide the MAC Address in the XMB, USB to the UMD. Also, the configuration of Network Update can be changed to search for updates for either GEN firmwares, M33 firmwares, or Sony's official firmwares. Outside of the firmware, the ipl for Slims is patched so units can boot up with a Pandora Battery, as well as load TimeMachine. Popsloader and PSX emulation is fixed and works as long as a user uses the 'popsloader.prx' file included in the download.

The use of the Sony updater is still present. However, the battery check, and IDStorage Key checks still exists. However, the ability to download the '395.PBP' from the Internet does not exist anymore.

As nids has changed from 3.90/3.93 to 3.95, some plugins may or may not work. Also, the MS read times seemed to be addressed by either Sony or Miriam in this release, as the PSP can read data from the MS in the XMB faster than on 3.80/3.90, even with the 3.71 fatmsmod.prx patch included. Some homebrew such as irShell and NervOS cannot fully work.

On June 6, 2008, Miriam released 3.95 GEN-2. 3.95 GEN-2 included fixed some of the known bug fixes within the firmware. This update fixed the bug where the PSP will act bricked if the user tried to access the vshMenu when it was turned off from recovery. Also, homebrew compatibility on both the Phat and Slim were increased, and some homebrew such as the latest SNES emulator worked again. On top of that, Phat users were able to use popsloader again since the memory limitation has been addressed and fixed. However, some bugs such as the .at3 file not playing while selecting homebrew and PSP ISOs do not play while on PSX games they do.
*_Version 5.02 GEN_*

On January 1, 2009, Miriam released 5.02 GEN-A. After being convinced by the members of PSPGEN to make another custom firmware, 5.02 was chosen. Two versions of 5.02 GEN were created. The "full" version of the firmware has all the features just as any other custom firmware such as the ability to play ISOs, and play PSX games. The "lite" version was a stripped down version which only allowed for the use of homebrew, and plugins as well as the use of whatever features the official firmware allows for.

With 5.02 GEN-A, several new features were added. This included the ability to use Bubbletune's game categories plugin, and Slim color patch, and the ability to reboot into a 5.02 official firmware version on a Slim. Compatibility with homebrew and PSX games have also increased. Other options such as ability to hide the MAC address in the XMB, translation of recovery, the use of popsloader, and the ability to access recovery via the vshMenu are all available for use. A 1.50 Kernel Addon for Phats is available.
*_Version 5.03 GEN_*

With the advent of the PSP Slim models with the TA-088v3 motherboard and the PSP-3000, custom firmware at the time was impossible. However, with the ChickHEN exploit which makes homebrew available, a temporary form of custom firmware is available. Team GEN released 5.03 GEN (also known as 5.03 HEN) which allow these PSP models to run homebrew and games just as if it had it's complete 5.03 custom firmware. 5.03 GEN is temporary due to ChickHEN. Unlike its 5.50 GEN counterpart, newer games requiring 5.55 or above needed to be decrypted with version 4 of Yoshirio's game decrypter.

With the release of 5.50 GEN-C, it was announced that 5.03 GEN will feature its exact updates in 5.03 GEN-B and will include an updated GEN vshMenu as well as GEN recovery menu. The release is set for sometime around Halloween.


*_Version 5.50 GEN_*

On June 13, 2009, 5.50 GEN was released over at PSPGen.com. This time, the firmware isn't made by Miriam, but a completely new developer: GENyUS. To install 5.50GEN, 3.52 M33 or higher is required. 5.50 GEN includes al updates of the original 5.50 firmware. As normal, 5.50 GEN plays homebrew games, ISO/CSO games and includes a recovery and vshMenu, an updated CXMB and Popsloader. The 1.50 Kernel Addon for Phats has yet to be released despite 5.50 GEN's numerous updates to the custom firmware.

A day later, a Build 4 Patch was released. This patch allows users to access the PlayStation Store after the recent 5.51 forcing users to upgrade. This is a workaround allowing this again.

On July 2, 2009, 5.50 GEN-B was released. It allowed Evangelion: Jo to be played. The game would not run if it detected a CFW. On September 6, 2009, 5.50 GEN-B2 was released that fixed several bugs preventing homebrew and Pandora functions to be used. On October 18, 2009, 5.50 GEN-C was released allowing users to run protected games and games requiring firmware 5.55 or higher without any patching with Yoshirio's Game Decrypter. However, due to various issues, it was quickly pulled and 5.50 GEN-D was released three days later on October 21. 5.50 GEN-D included all the features of 5.50 GEN-C, fixed its bugs including the 480x272 AVC video playback problem, and allowed users to connect to the PSN via MediaGO without the use of the USB Plugin Faker. On October 24, 5.50 GEN-D2 was released which allowed Evangelion: Jo to play again, fixed the WPA-PSK bug issue found on 5.50 GEN-D, fixed the output of 5.xx and 6.xx games, fixed the Make Pandora battery option in recovery and finally replaced their old gameboot with one that flashes red if the now in-built decrypter worked successfully.
*_TDP Firmware
Version 5.03 TDP_*

On April 4, 2009, the TodoPSP Team released their third revision to their 5.03 TDP custom firmware. This release has caused them to spring up in the PSP homebrew community. Version 3 includes a tdpDevKit tool which allows users to patch certain firmware specific homebrew files such as irShell to be compatible with 5.03 TDP. There has been a few bugs reported and 5.03 TDP-4 has been confirmed for release with no specific date.
Firmware by Unknown Author(s)
**_CFW 3.93_**

On April 26, 2008 an unknown developer released 3.93 CFW on pspgen.com. This CFW was made with permission from Dark_AleX and others. According to the readme, this CFW now uses the 3.93 kernel, and has added several features. These are the ability to access recovery from the XMB, the ability to make a Pandora Battery (convert/revert battery) from recovery, save savedata in its normal, unencrypted state, and the ability to hide the PSP Mac Address in the XMB. (Changing it to all 0's)

Although with the approval of Dark_AleX and Math, a few bugs has arisen. These are minor bugs and does not affect the firmware in any way. Sometimes, the Hide Pic0 in Game Menu and the Hide Mac Address options does not always work. This would require a user to reset their devices in order for it to be fully functional. Also, the CXMB 3.1 plugin cannot work with the Hide Mac Address option from the Recovery-Vsh Menu as it will freeze the System sub-menus in the XMB.

However, the firmware has been tested and 3.90 flash0 themes as well as CXMB are known to work properly. Also, the 3.90 IRShell patch can be successfully done enabling users to fully unlock the potential of IRShell.

A day later on April 27, 2008, a 1.50 Kernel Addon was released.

On May 3, 2008, an new Update (named Update 2) has been made available. Update 2 fixed a bug in the Sony's OSK where pressing SELECT while it was up would freeze the system. Also, Hellcat's Savegame Deemer was removed. However, it can still be used a an ordinary plugin.]]></description>
			<content:encoded><![CDATA[<div><b><u>About Custom Firmware</u></b><br />
<br />
Custom firmwares used a subset of the commonly known 1.50 firmware to enable a newer custom firmware to run homebrew capabilities, while newer custom firmwares use a custom IPL to launch the firmware and patch it. On firmwares with 1.50 kernel installed, less used features are removed in newer versions including &quot;LocationFree Player&quot; and Korean fonts in order to gain flash0 space. The firmware adds support for 1.50 homebrew in addition to loading official Sony EBOOTs, integrating an ISO/CSO loader launched from the XMB game menu, and a recovery menu accessible upon boot-up. (Or accessible from the XMB in some firmwares)<br />
<b><u>Early Custom Firmware Versions</u></b><br />
<b>Version 1.50 POC</b><br />
<br />
On July 15 2006, a limited 1.50 custom firmware (named a proof of concept) was released by Dark AleX, allowing the execution of version 1.00 EBOOTs, access to a limited recovery mode, and ability to automatically load an application upon start. Other custom firmwares have since been released. Today, there are more developed versions such as &quot;Casual V3&quot; and the SE/OE/M33 firmwares.<br />
<b>Version 1.53 Custom Firmware</b><br />
<br />
On 19 February 2007, a custom firmware was released by Eiffel56. This firmware was called 1.53 to avoid confusion between the official 1.51 and 1.52 firmwares compared to this custom version. This version is built for firmware 1.50 loyalists as not every user wished to upgrade to the SE or OE firmwares. This firmware offered many features offered in the 1.50 Proof of Concept firmware by Dark AleX such as a limited recovery mode, autoboot option, custom PRX loading, launching 1.00 Homebrew eBoots, hiding corrupt data icons and starting ISO files from the XMB.<br />
<b><u>Version 2.71 SE by Dark_AleX</u></b><br />
<br />
On October 8 2006, Dark AleX's custom firmware 2.71 SE-A was released, which utilizes the features of the 2.71 web browser, video features, RSS feeds, WMA capabilities and flash capabilities for the web browser. Also in this custom firmware was full 1.50 user and kernel homebrew usage and full 2.71 user and kernel homebrew, as well as a recovery mode for unbricking &quot;Semi-Bricked&quot; PSPs from bad flashing etc.<br />
<br />
An update to this new custom firmware came out on the 24th of the same month. In this update, 2.71 SE-B, the major feature is the loading of ISOs and CSOs from the game menu in the XMB. Just two days later it was updated to 2.71 SE-B' which includes NO-UMD ISO loading. A few days later, 2.71 SE-B&quot; was released. It allowed the ability to run 2.80+ games, including GTA VCS. It also fixed some bugs found in 2.71 SE-B'. The latest version is 2.71 SE-C, which allows the loading of PRX files directly from the memory stick. This enables the option to safely add new functions to the firmware, for example the ability to listen to MP3 files while showing photos.<br />
Epsilon Bios<br />
<br />
On July 23 2006, a custom firmware, Epsilon Bios, was released for use with the Undiluted Platinum modchip. This firmware could only be used on PSPs with the modchip. This firmware resides on the modchip while it &quot;piggybacks&quot; the firmware on the PSP's flash.<br />
Open Edition Firmware by Dark_AleX<br />
<b><u>Version 3.02 OE</u></b><br />
<br />
On December 21 2006, a new custom firmware called &quot;3.02 OE-A&quot; was released by Dark AleX. It contains the same features of 2.71 SE-C as well as all the 3.02 features excluding the Location Free player and the Korean fonts. New features added to this custom firmware include WMA and Flash Player enabling through the Recovery Menu and cracking the Digital Rights Management of the PSX emulator, allowing users to share PSX games to other PSP systems.<br />
<br />
On December 25 2006, an update to the 3.02 OE-A Firmware was released called &quot;3.02 OE-B.&quot; Its main feature was the ability to run PSX games from a memory stick using a ripping utility called &quot;popstation&quot; released alongside the new firmware.<br />
<b><u>Version 3.03 OE</u></b><br />
<br />
On January 4 2007, the custom firmware &quot;3.03 OE-A&quot; was released by Dark AleX. It has the same features of 3.02 OE-B along with the ability to run compressed PSX games and support for custom manuals in PSX games. Later on January 6 2007, 3.03 OE-A', also known as 3.03 OE-A2, was released. A new feature in this release is the ability to change the CPU/Bus speed in UMD/ISO games.<br />
<br />
On January 10 2007, a &quot;3.03 OE-B&quot; custom firmware was released by Dark AleX. This custom firmware required 3.03 OE-A/A' firmware to be installed first. A new feature in this release is the ability to play full screen (480 X 272) H.264/MPEG-4 AVC|MP4-AVC videos.<br />
<br />
On January 25 2007, Dark AleX released &quot;3.03 OE-C&quot; custom firmware. This was a major update and thus required a full install. Among the features are the ability to use WiFi at 333 MHz, the maximum bit-rate limit of MP4-AVC videos is raised from 768 kbit/s to 16384 kbit/s (16 Mbit/s), the ability to change the CPU/Bus speed of the XMB, and faster cold-boot as well as several other new features.<br />
<b><u>Version 3.10 OE</u></b><br />
<br />
On February 4 2007, a &quot;3.10 OE-A&quot; custom firmware was released by Dark AleX, allowing screen brightness to be set to the 4th level without having to connect the AC adapter along with the ability to run static Executable and Linkable Format (ELF) created homebrew with the 3.10 kernel.<br />
<br />
On February 6 2007, a &quot;3.10 OE-A' / A2&quot; update for 3.10 OE-A was released by Dark AleX, fixing a simple bug in the execution of PSP games including Metal Slug 6 and others. The bug was caused by the incorrect patching of a static ELF in some cases. This was only a minor update, however, and therefore was not needed by everyone running the custom firmware.<br />
<b><u>Version 3.30 OE</u></b><br />
<br />
3.30 OE-A was released on April 15 2007. It offers all past features from other custom firmwares, as well as all features (except LocationFree Player) built into the official 3.30. IT included 1.50 features, as well as ISO/CSO loading and homebrew support. A 3.30 OE-A' update was released on April 20 2007. This release includes a fix to security bug that overwrites certain parts of the RAM and also reintroduces the auto-boot program feature.<br />
<u><b>Version 3.40 OE</b></u><br />
<br />
3.40 OE was released on April 20 2007. This release includes the same changes made in 3.30 OE-A' except it now uses the 3.40 firmware. It fixed a bug that caused data to be written to random addresses in the PSP's RAM. If the bug caused memory writes to certain kernel functions, the console could potentially be rendered unusable if those functions were accessed. Autoboot, which had been broken since 3.03 OE, was reimplemented. Improvements in the flasher were made to check that the correct DATA.DXAR file is used for an update, thus preventing people using incorrect firmware version data files from rendering their PSP units useless.<br />
<b><u>LE Versions by Team Wildcard</u></b><br />
<u><b>Version 3.40* LE</b></u><br />
<br />
On June 08 2007, Team Wildcard released a reverse engineered version to the OE Custom firmware source code. The firmware was released after it was leaked from Team Wildcard's servers. The firmware contains all the features of 3.40 OE but contains features such as a new recovery menu,(later dubbed LE Recovery), and in XMB recovery access. Many users complained, since it was not 100% complete, it contained many bugs and glitches. The vast majority of the bugs were addressed in subsequent patches to the original firmware, which also added features such as the automatic detection of which kernel should be used to run homebrew.<br />
<b><u>Increasing Edition Versions by becus25</u></b><br />
<b><u>Version 1.62 IE Custom Firmware</u></b><br />
<br />
In March 2007, user becus25 released 1.62 IE-A. The latest version is 1.62 IE-D. Like custom firmware 1.53, it is based off the 1.5 kernel. Earlier versions of 1.62 IE would often cause bricks when the flash was modified, but updates were soon released fixing the problem. Currently though, 1.62 IE is only compatible with TA-079 motherboards and will brick on TA-082 and later motherboards. Features are similar to other firmwares including recovery mode, autoboot, and flash access. Becus25 has also modified the popular app by Booster, Devhook, which allows firmwares to run from the memory stick, virtually removing the chance of bricking.<br />
<b><u>Version 3.02 IE-A</u></b><br />
<br />
In July 2007, user becus25 released 3.02 IE-A which incorporated 3.02 OE with some improvements of IE. He later released an update which resolved certain bugs in the initial release.<br />
<b><u>Version 3.40 IE</u></b><br />
<br />
On August 07 2007, becus25 released his modification of 3.40 OE which includes a new &quot;recovery menu&quot; to use along with the OE one, called 3.40 IE-A. Several days later, becus25 released 3.40 IE-A2, with less chance of bricking, and some bug fixes in the recovery menu. It was met with much negative feedback from the homebrew community, due to the fact that it was, essentially, useless. Because of this, as well as personal issues, becus25 quit making firmware and homebrew.<br />
<b><u>M33 Firmware by Team M33<br />
Version 3.51 M33</u></b><br />
<br />
On July 14, 2007, a team of Russian coders named &quot;Team M33&quot; (later to be revealed as Dark_AleX in disguise) released a custom firmware called &quot;3.51 M33&quot;. This custom firmware was made by reverse engineering Dark AleX's custom firmwares, thus it includes all the original features of 3.XX-OE, but it runs 3.51 firmware, allowing users to play future games that will one day require 3.51 firmware.<br />
<br />
On July 18, 2007, Team M33 released an update called 3.51 M33-4. It added a new No-UMD ISO loading mode and added support for 1.50 plugin loading. It also included earlier bug fixes for ISO loading and WLAN. The next day, 3.51 M33-6 update was released. It added a new No-UMD ISO loading mode using the official ISO loader from Sony, bringing almost 100% No-UMD compatibility. To be compatible, the ISO/CSO in the memory stick has to have less than 56 characters. On July 21, 2007, 3.51 M33-7 was released, which included more bug fixes, mainly in the ISO-loading of various games, however also fixed brightness issues on TA-082/TA-086 motherboards when launching homebrew. A small WiFi patch was also included.<br />
<u><b>Expansions and Patches for 3.51 M33</b></u><br />
<br />
Several developers have released expansions for 3.51 M33 which feature bugfixes and added features. For example, one such expansion, 3.51 LE-A or &quot;Light Edition&quot; added support for dumping the BOOT.BIN file from UMDs and flash dumping.<br />
Version 3.52 M33<br />
<br />
On July 25, 2007, Team M33 released an update to their custom firmware, dubbed 3.52 M33. This update now uses the 3.52 kernel, and the 3.52 firmware, and fixes a bug which prevented Go!Cam, GPS and sceKernelLoadExecVSH from working in GAME mode. It also improves No-UMD compatibility and allows official downloaded PSN titles to play properly, as they weren't supported by 3.51 M33 and some 3.XX OE custom firmwares.<br />
<br />
On July 30, 2007, Team M33 released an update to 3.52 M33, 3.52 M33-2. Changes are added to this firmware, which includes; Wi-Fi can work properly now, Chinese is available in the language section, added &quot;Format flash1 and restore settings&quot; option under Advanced, speed option 20 and 100 are added under CPU Speed, PSP cannot be turned off or hibernate in USB mode. document.dat (game manual) can be read in PSX games (was not possible in the first version). The update has also fixed compatibility issues with IRShell. (A popular homebrew program)<br />
<br />
On August 19, 2007, Team M33 released the third update to 3.52 M33, 3.52 M33-3. Changes are added to this firmware, which includes: USB access to flash2 and flash3, added processor speeds 75 and 133, added vshmenu which can be used to dump UMDs or access other storage areas from recovery or by pressing menu on XMB, added support for UMD video ISOs, added support for popsloader 3.30. There have been numerous reports of this update rendering owners' PSPs useless if any modifications are made to the update (bricking them). The person responsible for the update modification is the owner of the site ps3news.com. The owner of ps3news.com stole the m33 source code to prevent this from happening again the 3.52 M33-3 firmware was designed to brick psps with ps3news in the history of the internet browser.<br />
<br />
On August 21, 2007, Team M33 released the fourth edition of 3.52 M33, 3.52 M33-4. Changes are added to this firmware, which includes mainly bugfixes: Fixed the bug that caused CRC error when writing to flash USB in the XMB. The new speeds added in the third edition (75 MHz and 133 MHz) are actually accessible now via the vshmenu and core as they were (and still are) missing in the recovery menu.<br />
<b><u>Version 3.60 M33</u></b><br />
<br />
On September 10, 2007, Team M33 released custom firmware 3.60 M33 for the PSP Slim. It was released after the NAND of the PSP Slim was dumped.<br />
<br />
Due to incompatibilities with the new motherboard, 3.60 M33 does not contain a 1.50 kernel and thus cannot run homebrew written for 1.50. At the time, it could only run homebrew made for the 3.60 kernel but Team M33 stated they would make it compatible with 2.xx kernel homebrew in the near future (Team n00bz later released eLoader 1.000 which could run most homebrew requiring the 1.50 kernel on the PSP Slim).<br />
<br />
3.60 M33 is installed by using a modified version of Pandora's Battery. Special files are written to the &quot;magic&quot; memory stick that is used in conjunction with the battery.<br />
<b><u>Version 3.71 M33</u></b><br />
<br />
On September 20, 2007, Team M33 announced that they would be taking &quot;a break&quot;, due to the OE leak. The break didn't last long however, and Team M33 (who was revealed to be Dark_AleX along with a group of members) released 3.71 M33 on September 23, 2007 for the original PSP-1000 and the PSP Slim PSP-2000. Once again, 1.50 homebrew is incompatible on the slim, but a kernel patch has been released for the PSP-1000 allowing execution of 1.50 kernel mode homebrew. Also, due to kernel changes in the original firmware, many plugins made for previous firmwares are incompatible. A version 2 of both the 3.71 M33 and the 1.50 add-on were released on October 2, 2007. It fixed some bugs in the previous firmware. On November 8, 2007, Dark_AleX (Team M33) released version 3 of 3.71 again featuring various bug fixes along with an updater POPSloader to include POPS from FW3.71 and FW3.72. On December 12, 2007, Dark_Alex released update 4 for Firmware 3.71 along with a new multi-disc popsloader.<br />
<b><u>Version 3.80 M33</u></b><br />
<br />
On January 14, 2008, Team M33 released the 3.80 M33 Custom Firmware . This update features a new network update feature that when enabled will check for M33 firmware updates. When the feature is disabled through the recovery menu, the network update feature operates as it normally does checking for Sony firmware updates. Team M33 also released update 2 on the same day which fixes with scePowerGetClockFrequencyInt not being resolved properly. Update 2 also fixes a problem with the way PSX eboot icons are displayed if they are 80x80 pixels. A 1.50 Kernel update was also released. Update 3 was released on January 16, 2008; it fixed a synchronization issue that plugins check code cause in PSN NP9660 original games. It also added were a couple libs to the nids resolver and some internal changes required for the new version of the popsloader which was released on that same day. Update 4 was released on the same day to address a quick bugfix. Galaxy.prx was updated because it was causing a problem with slow memory sticks. Update 5 was released on January 20, 2008 that fixed the custom CPU clock not working in games. CPU clock has never (in any SE/OE/M33) be set at all in games that restarted using sceKernelLoadExec to use a subgame or reload themselves, after said restart happened (e.g. Castlevania). Update 5 also added setting to recovery to hide PIC0.PNG and PIC1.PNG in the XMB game menuBy default off, this setting only applies to any kind of apps/games (pbp, iso) that load from MS, but not to UMD's.<br />
<b><u>Version 3.90 M33</u></b><br />
<br />
Shortly after the 3.90 original firmware was released, 3.90 M33 was released on January 31, 2008. This uses the new 3.90 kernel, and M33 NO UMD was fixed (yet another bug related with exiting with home, infinite semaphore wait). There were also a few changes in the updater. The degeneration check and correction of IDS keys was implemented. Also, the code was added to the update that allowed download 390.PBP from Dark-alex.org via WiFi. Also, L+triangle has been restored as the only way to bypass the battery, and 390.PBP checks. A 1.50 kernel addon was also released the same day. On February 13, 2008, revision 2 was released. This improved the plugin mode (improvements in reading speeds, and other bugs) added the rest of regions that can be faked in recovery. The ipl in Slims was patched so it can be allowed to boot with a Pandora Battery inserted. (With Booster's Multi-ipl or the TimeMachine ipl on the memory stick) On March 30, 2008, revision 3 was released and it expanded compatibility for some games ran with the M33 Driver. This included games such as Harvest Moon and Patapon. (Which only ran under the Sony NP9660 loader)<br />
<b><u>Version 4.01 M33</u></b><br />
<br />
4.01 M33 was released on June 28 2008, and 4.00 M33 was dropped due to Sony releasing 4.01. Although lacking the features mentioned for 4.00 M33, 4.01 M33 does bring the ability to translate the recovery menu to one of various languages that can be customized by yourself. In Addition, 4.01 M33 bought a bugfix with the vshMenu conflicting with operation of the Camera in the XMB. Also, with the GAME3xx (GAME380 on 3.90 M33) is changed to GAME4xx, and it is the standard folder for all 4.xx firmwares. Putting a homebrew in the GAME4xx folder will either launch it under the 3.xx or 4.xx kernel depending on the homebrew. On June 29, 2008, 4.01 M33-2 was released, and it fixed a bug with scePowerGetCpuClockFrequency not being resolved. (The same problem that was fixed with 3.80 M33-2) Also, recovery bugs and the Spanish translation for recovery were adjusted. On the same day, the 1.50 Kernel Addon for 4.01 M33 was released.<br />
<b><u>Version 5.00 M33</u></b><br />
<br />
A short time after the release of OFW 5.00, Team M33 released 5.00 M33. This custom firmware doesn't include the features mentioned earlier for 4.00M33 either. 5.00 M33 fixed 1 bug: &quot;When changing speed in XMB, and the PSP turned the brightness to 0 automatically the speed was reseted to 222 again.&quot; The 1.50 Kernel Addon for 5.00 was released the day after. On October 22, 2008, 5.00 M33-2 was released. This fixed the problems with the PSN, and PSX games. A new popsloader has been released that will only work with 5.00 M33-2. Among the changes, the M33 Network Update, PSX game corruption in RAM, sctrlKernelSetInit* functions were all fixed. It is now possible for version information to be loaded from flash0 via .txt file. Finally, the plugin configuration file format has been changed. The most current version is 5.00 M33-6, which attempted to fix the slow memory stick issue since custom firmware 3.80 M33.<br />
<u><b>HX Versions by &quot;_HellDashX_&quot;<br />
Version 3.72 HX</b></u><br />
<br />
On November 06 2007, homebrew developer &quot;_HellDashX_&quot; released the 3.72HX-1 custom firmware. This custom firmware was made by reverse engineering Dark~AleX's 3.71 M33-2 and then adapting it to the 3.72 firmware. It contains all features from 3.71 M33-2 except the 1.50 kernel extension, which was released shortly after. A newer version called 3.72HX-2 has been released.<br />
<b><u>Version 3.73 HX</u></b><br />
<br />
3.73 HX-1 was created and released on December 12, 2007 by &quot;_HellDashX_&quot;.<br />
<br />
This firmware enabled access to the official PSP features and changes, as well the &#8220;custom&#8221; factor enabling homebrew, etc<br />
<u><b>GEN Firmware<br />
Version 3.95 GEN</b></u><br />
<br />
3.95 GEN is a custom firmware developed by Miriam of PSP-GEN. 3.95 GEN was released on June 01, 2008 at 01:00 pm, (GMT + 1) after being delayed due to server issues. During the delay, Miriam managed to work out most bugs that had existed before the release. This included fixing the Phat's memory limitations, and enabling popsloader to work where it has not previously worked before... The newly added features to 3.95 GEN included vsh-recovery where the recovery menu can be bought up from the XMB. The new recovery menu uses the standard M33 recovery and adds more features such as Pandora Battery creation tools, the ability to hide the MAC Address in the XMB, USB to the UMD. Also, the configuration of Network Update can be changed to search for updates for either GEN firmwares, M33 firmwares, or Sony's official firmwares. Outside of the firmware, the ipl for Slims is patched so units can boot up with a Pandora Battery, as well as load TimeMachine. Popsloader and PSX emulation is fixed and works as long as a user uses the 'popsloader.prx' file included in the download.<br />
<br />
The use of the Sony updater is still present. However, the battery check, and IDStorage Key checks still exists. However, the ability to download the '395.PBP' from the Internet does not exist anymore.<br />
<br />
As nids has changed from 3.90/3.93 to 3.95, some plugins may or may not work. Also, the MS read times seemed to be addressed by either Sony or Miriam in this release, as the PSP can read data from the MS in the XMB faster than on 3.80/3.90, even with the 3.71 fatmsmod.prx patch included. Some homebrew such as irShell and NervOS cannot fully work.<br />
<br />
On June 6, 2008, Miriam released 3.95 GEN-2. 3.95 GEN-2 included fixed some of the known bug fixes within the firmware. This update fixed the bug where the PSP will act bricked if the user tried to access the vshMenu when it was turned off from recovery. Also, homebrew compatibility on both the Phat and Slim were increased, and some homebrew such as the latest SNES emulator worked again. On top of that, Phat users were able to use popsloader again since the memory limitation has been addressed and fixed. However, some bugs such as the .at3 file not playing while selecting homebrew and PSP ISOs do not play while on PSX games they do.<br />
<b><u>Version 5.02 GEN</u></b><br />
<br />
On January 1, 2009, Miriam released 5.02 GEN-A. After being convinced by the members of PSPGEN to make another custom firmware, 5.02 was chosen. Two versions of 5.02 GEN were created. The &quot;full&quot; version of the firmware has all the features just as any other custom firmware such as the ability to play ISOs, and play PSX games. The &quot;lite&quot; version was a stripped down version which only allowed for the use of homebrew, and plugins as well as the use of whatever features the official firmware allows for.<br />
<br />
With 5.02 GEN-A, several new features were added. This included the ability to use Bubbletune's game categories plugin, and Slim color patch, and the ability to reboot into a 5.02 official firmware version on a Slim. Compatibility with homebrew and PSX games have also increased. Other options such as ability to hide the MAC address in the XMB, translation of recovery, the use of popsloader, and the ability to access recovery via the vshMenu are all available for use. A 1.50 Kernel Addon for Phats is available.<br />
<b><u>Version 5.03 GEN</u></b><br />
<br />
With the advent of the PSP Slim models with the TA-088v3 motherboard and the PSP-3000, custom firmware at the time was impossible. However, with the ChickHEN exploit which makes homebrew available, a temporary form of custom firmware is available. Team GEN released 5.03 GEN (also known as 5.03 HEN) which allow these PSP models to run homebrew and games just as if it had it's complete 5.03 custom firmware. 5.03 GEN is temporary due to ChickHEN. Unlike its 5.50 GEN counterpart, newer games requiring 5.55 or above needed to be decrypted with version 4 of Yoshirio's game decrypter.<br />
<br />
With the release of 5.50 GEN-C, it was announced that 5.03 GEN will feature its exact updates in 5.03 GEN-B and will include an updated GEN vshMenu as well as GEN recovery menu. The release is set for sometime around Halloween.<br />
<br />
<br />
<b><u>Version 5.50 GEN</u></b><br />
<br />
On June 13, 2009, 5.50 GEN was released over at PSPGen.com. This time, the firmware isn't made by Miriam, but a completely new developer: GENyUS. To install 5.50GEN, 3.52 M33 or higher is required. 5.50 GEN includes al updates of the original 5.50 firmware. As normal, 5.50 GEN plays homebrew games, ISO/CSO games and includes a recovery and vshMenu, an updated CXMB and Popsloader. The 1.50 Kernel Addon for Phats has yet to be released despite 5.50 GEN's numerous updates to the custom firmware.<br />
<br />
A day later, a Build 4 Patch was released. This patch allows users to access the PlayStation Store after the recent 5.51 forcing users to upgrade. This is a workaround allowing this again.<br />
<br />
On July 2, 2009, 5.50 GEN-B was released. It allowed Evangelion: Jo to be played. The game would not run if it detected a CFW. On September 6, 2009, 5.50 GEN-B2 was released that fixed several bugs preventing homebrew and Pandora functions to be used. On October 18, 2009, 5.50 GEN-C was released allowing users to run protected games and games requiring firmware 5.55 or higher without any patching with Yoshirio's Game Decrypter. However, due to various issues, it was quickly pulled and 5.50 GEN-D was released three days later on October 21. 5.50 GEN-D included all the features of 5.50 GEN-C, fixed its bugs including the 480x272 AVC video playback problem, and allowed users to connect to the PSN via MediaGO without the use of the USB Plugin Faker. On October 24, 5.50 GEN-D2 was released which allowed Evangelion: Jo to play again, fixed the WPA-PSK bug issue found on 5.50 GEN-D, fixed the output of 5.xx and 6.xx games, fixed the Make Pandora battery option in recovery and finally replaced their old gameboot with one that flashes red if the now in-built decrypter worked successfully.<br />
<b><u>TDP Firmware<br />
Version 5.03 TDP</u></b><br />
<br />
On April 4, 2009, the TodoPSP Team released their third revision to their 5.03 TDP custom firmware. This release has caused them to spring up in the PSP homebrew community. Version 3 includes a tdpDevKit tool which allows users to patch certain firmware specific homebrew files such as irShell to be compatible with 5.03 TDP. There has been a few bugs reported and 5.03 TDP-4 has been confirmed for release with no specific date.<br />
Firmware by Unknown Author(s)<br />
<b><b><u>CFW 3.93</u></b></b><br />
<br />
On April 26, 2008 an unknown developer released 3.93 CFW on pspgen.com. This CFW was made with permission from Dark_AleX and others. According to the readme, this CFW now uses the 3.93 kernel, and has added several features. These are the ability to access recovery from the XMB, the ability to make a Pandora Battery (convert/revert battery) from recovery, save savedata in its normal, unencrypted state, and the ability to hide the PSP Mac Address in the XMB. (Changing it to all 0's)<br />
<br />
Although with the approval of Dark_AleX and Math, a few bugs has arisen. These are minor bugs and does not affect the firmware in any way. Sometimes, the Hide Pic0 in Game Menu and the Hide Mac Address options does not always work. This would require a user to reset their devices in order for it to be fully functional. Also, the CXMB 3.1 plugin cannot work with the Hide Mac Address option from the Recovery-Vsh Menu as it will freeze the System sub-menus in the XMB.<br />
<br />
However, the firmware has been tested and 3.90 flash0 themes as well as CXMB are known to work properly. Also, the 3.90 IRShell patch can be successfully done enabling users to fully unlock the potential of IRShell.<br />
<br />
A day later on April 27, 2008, a 1.50 Kernel Addon was released.<br />
<br />
On May 3, 2008, an new Update (named Update 2) has been made available. Update 2 fixed a bug in the Sony's OSK where pressing SELECT while it was up would freeze the system. Also, Hellcat's Savegame Deemer was removed. However, it can still be used a an ordinary plugin.</div>

]]></content:encoded>
			<category domain="http://www.consolespot.net/forums/general-psp-discussion/">General PSP Discussion</category>
			<dc:creator>conrados1</dc:creator>
			<guid isPermaLink="true">http://www.consolespot.net/forums/general-psp-discussion/27583-history-custom-firmware.html</guid>
		</item>
		<item>
			<title>Version Txt 5.50/6.10(Gen)</title>
			<link>http://www.consolespot.net/forums/general-psp-discussion/27576-version-txt-5-50-6-10-gen.html</link>
			<pubDate>Mon, 16 Nov 2009 04:57:42 GMT</pubDate>
			<description><![CDATA[Dont know if anyone wants it but hey you never know

Make sure you have CFW 5.50 GEN-B.
Go into recovery mode > Advanced > Toggle USB (flash0)

On PC, create a text file in notepad and copy/paste the following line:


Code:
---------
release:5.55:
build:3062,0,3,1,0:builder@vsh-build6
system:50781@release_550,0x05050010:
vsh:p6399@release_550,v50953@release_550,20090415:
target:1:WorldWide

release:6.10:
build:3745,0,3,1,0:builder@vsh-build6
system:54865@release_610,0x06010010:
vsh:p6501@release_610,v55286@release_610,20090918:
target:1:WorldWide
---------
(NOTE: In notepad this will appear as one line, keep it like that)
Save the text file as call it ''version.txt''

Now, go to Computer > Memory stick (Flash0) > VSH > ETC
Here you will find the version.txt file. 
Make a backup and then copy the version.txt file you just made there.
Overwrite it.

Now, you will ''trick'' the game so it thinks you have firmware version 5.55, 
while you actually have 5.50. or 6.10


(originaly aquirred by H3R3SY on pspgweber)]]></description>
			<content:encoded><![CDATA[<div>Dont know if anyone wants it but hey you never know<br />
<br />
Make sure you have CFW 5.50 GEN-B.<br />
Go into recovery mode &gt; Advanced &gt; Toggle USB (flash0)<br />
<br />
On PC, create a text file in notepad and copy/paste the following line:<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">release:5.55:<br />
build:3062,0,3,1,0:builder@vsh-build6<br />
system:50781@release_550,0x05050010:<br />
vsh:p6399@release_550,v50953@release_550,20090415:<br />
target:1:WorldWide<br />
<br />
release:6.10:<br />
build:3745,0,3,1,0:builder@vsh-build6<br />
system:54865@release_610,0x06010010:<br />
vsh:p6501@release_610,v55286@release_610,20090918:<br />
target:1:WorldWide</code><hr />
</div>(NOTE: In notepad this will appear as one line, keep it like that)<br />
Save the text file as call it ''version.txt''<br />
<br />
Now, go to Computer &gt; Memory stick (Flash0) &gt; VSH &gt; ETC<br />
Here you will find the version.txt file. <br />
Make a backup and then copy the version.txt file you just made there.<br />
Overwrite it.<br />
<br />
Now, you will ''trick'' the game so it thinks you have firmware version 5.55, <br />
while you actually have 5.50. or 6.10<br />
<br />
<br />
(originaly aquirred by H3R3SY on pspgweber)</div>

]]></content:encoded>
			<category domain="http://www.consolespot.net/forums/general-psp-discussion/">General PSP Discussion</category>
			<dc:creator>wolfpunk</dc:creator>
			<guid isPermaLink="true">http://www.consolespot.net/forums/general-psp-discussion/27576-version-txt-5-50-6-10-gen.html</guid>
		</item>
		<item>
			<title>Need help for CTF themes on Gen D-2?</title>
			<link>http://www.consolespot.net/forums/general-psp-discussion/27574-need-help-ctf-themes-gen-d-2-a.html</link>
			<pubDate>Mon, 16 Nov 2009 02:03:03 GMT</pubDate>
			<description><![CDATA[Is it possible yet to get CTF's on gen D-2. i try but it doesn't work when i put it in my _THEMES_ folder in my _PSP_ folder. Please help because i hate the plain theme you get.:cry:]]></description>
			<content:encoded><![CDATA[<div>Is it possible yet to get CTF's on gen D-2. i try but it doesn't work when i put it in my <u>THEMES</u> folder in my <u>PSP</u> folder. Please help because i hate the plain theme you get.:cry:</div>

]]></content:encoded>
			<category domain="http://www.consolespot.net/forums/general-psp-discussion/">General PSP Discussion</category>
			<dc:creator>dextifer</dc:creator>
			<guid isPermaLink="true">http://www.consolespot.net/forums/general-psp-discussion/27574-need-help-ctf-themes-gen-d-2-a.html</guid>
		</item>
		<item>
			<title>latest custom firmware for psp??</title>
			<link>http://www.consolespot.net/forums/general-psp-discussion/27571-latest-custom-firmware-psp.html</link>
			<pubDate>Mon, 16 Nov 2009 01:19:33 GMT</pubDate>
			<description><![CDATA[whats the latest custom firmware for psp???...
is it safe to upgrade,...i've been out for so long and i don't have any updates for my psp,..:blink:

by the way i'm still on 5.00m33-6,..what will be the best firmware to upgrade???]]></description>
			<content:encoded><![CDATA[<div>whats the latest custom firmware for psp???...<br />
is it safe to upgrade,...i've been out for so long and i don't have any updates for my psp,..:blink:<br />
<br />
by the way i'm still on 5.00m33-6,..what will be the best firmware to upgrade???</div>

]]></content:encoded>
			<category domain="http://www.consolespot.net/forums/general-psp-discussion/">General PSP Discussion</category>
			<dc:creator>leajiwon</dc:creator>
			<guid isPermaLink="true">http://www.consolespot.net/forums/general-psp-discussion/27571-latest-custom-firmware-psp.html</guid>
		</item>
		<item>
			<title>Good PSP2 News! (Also includes DS2 News)</title>
			<link>http://www.consolespot.net/forums/general-psp-discussion/27569-good-psp2-news-also-includes-ds2-news.html</link>
			<pubDate>Sun, 15 Nov 2009 23:33:59 GMT</pubDate>
			<description><![CDATA[
---Quote---
Tech blog Digital Foundry reports that sources "intimately involved with the alliances and deal-making within their sector" have effectively confirmed that Nintendo and nVidia are indeed teaming up for the next DS iteration. The report also mentions that Sony has formed an alliance with IMG for the PSP2.


While neither devices have been flat-out confirmed by both groups, Digital Foundry tosses around some tentative tech specs for the next generation of handheld gaming supposedly leaked by industry insiders. It's a long post, so we'll just get a few snippets for each handheld.


Image: http://img.qj.net/uploads/articles_module/135953/DS.jpg?162850 


Here's what they can say about the DS2:


So, how does the Tegra 2 we expect to see in the new Nintendo handheld stack up? Let's just say that it is a significant improvement, and a colossal jump in performance compared to the current DS. While the amount of vertex shader units remains the same, TMUs and pixel shaders are doubled, and as the chip will be manufactured at a physically smaller size (40nm perhaps, versus the current Tegra's 65nm), we can expect a reasonable bump in clock speed too. Our sources can only speculate at this point, but suspect anything up to 300MHz is possible, depending on just how much the platform holders want to concentrate on battery power. The faster the chip, the more impact it has on battery life.


... 


Regardless, there's no doubt that the new Nintendo unit will have a useful graphical power boost over what's been seen in the currently available Tegra devices, and in terms of the tech demo discussed previously, we also need to factor in that handheld consoles are unlikely to require full WVGA 800x480: an iPhone utilises a 480x320 screen, for example. Fewer pixels means more effects or potentially higher frame-rates.


And here's what PSP fans can allegedly expect from the PSP2:
 Image: http://img.qj.net/uploads/articles_module/135953/psp-on-steroids.jpg?823239 


From what we've learned about the in-development PSP2, the device is going to be a technological monster. Insiders in the mobile space are fully aware that a deal has been struck between Sony and IMG (creators of the PowerVR derivatives found in the iPhone) and, as previously reported by Eurogamer, a multi-core variant of the forthcoming SGX543 looks set to the GPU of choice for the new machine. A four-core version of the chip appears to be most likely, and while this sounds like overkill, at 45nm you'd be looking at die of around 20 square millimetres based on measurement derived from IMG's own whitepaper. That's significantly lower than the silicon used by the current-generation PSP's graphics unit, which should give some inkling of an idea on costs and power consumption.


...


The raw potential of Sony's mooted solution is seriously impressive, to the point where you really have to sit down and take a deep breath before reading the next bit: we're talking about a GPU with the potential to be a halfway house between the raw power of the original Xbox's graphics chip and the Xenos GPU found in the Xbox 360, without factoring in all the advantages of running on a much lower resolution screen.


You can check out the full post by clicking the source link below. It's long and filled with a lot of technical terms, but it does make for some interesting weekend reading, especially for hardcore technophiles.
---End Quote---
Source: Digital Foundry: Nintendo-nVidia deal is true, PSP2 is a "technological monster" - PlayStation Portable News - PSP Updates (http://pspupdates.qj.net/Digital-Foundry-Nintendo-nVidia-deal-is-true-PSP2-is-a-technological-monster-/pg/49/aid/135953)]]></description>
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				Tech blog Digital Foundry reports that sources &quot;intimately involved with the alliances and deal-making within their sector&quot; have effectively confirmed that Nintendo and nVidia are indeed teaming up for the next DS iteration. The report also mentions that Sony has formed an alliance with IMG for the PSP2.<br />
<br />
<br />
While neither devices have been flat-out confirmed by both groups, Digital Foundry tosses around some tentative tech specs for the next generation of handheld gaming supposedly leaked by industry insiders. It's a long post, so we'll just get a few snippets for each handheld.<br />
<br />
<br />
<img src="http://img.qj.net/uploads/articles_module/135953/DS.jpg?162850" border="0" alt="" /><br />
<br />
<br />
Here's what they can say about the DS2:<br />
<br />
<br />
So, how does the Tegra 2 we expect to see in the new Nintendo handheld stack up? Let's just say that it is a significant improvement, and a colossal jump in performance compared to the current DS. While the amount of vertex shader units remains the same, TMUs and pixel shaders are doubled, and as the chip will be manufactured at a physically smaller size (40nm perhaps, versus the current Tegra's 65nm), we can expect a reasonable bump in clock speed too. Our sources can only speculate at this point, but suspect anything up to 300MHz is possible, depending on just how much the platform holders want to concentrate on battery power. The faster the chip, the more impact it has on battery life.<br />
<br />
<br />
... <br />
<br />
<br />
Regardless, there's no doubt that the new Nintendo unit will have a useful graphical power boost over what's been seen in the currently available Tegra devices, and in terms of the tech demo discussed previously, we also need to factor in that handheld consoles are unlikely to require full WVGA 800x480: an iPhone utilises a 480x320 screen, for example. Fewer pixels means more effects or potentially higher frame-rates.<br />
<br />
<br />
And here's what PSP fans can allegedly expect from the PSP2:<br />
 <img src="http://img.qj.net/uploads/articles_module/135953/psp-on-steroids.jpg?823239" border="0" alt="" /><br />
<br />
<br />
From what we've learned about the in-development PSP2, the device is going to be a technological monster. Insiders in the mobile space are fully aware that a deal has been struck between Sony and IMG (creators of the PowerVR derivatives found in the iPhone) and, as previously reported by Eurogamer, a multi-core variant of the forthcoming SGX543 looks set to the GPU of choice for the new machine. A four-core version of the chip appears to be most likely, and while this sounds like overkill, at 45nm you'd be looking at die of around 20 square millimetres based on measurement derived from IMG's own whitepaper. That's significantly lower than the silicon used by the current-generation PSP's graphics unit, which should give some inkling of an idea on costs and power consumption.<br />
<br />
<br />
...<br />
<br />
<br />
The raw potential of Sony's mooted solution is seriously impressive, to the point where you really have to sit down and take a deep breath before reading the next bit: we're talking about a GPU with the potential to be a halfway house between the raw power of the original Xbox's graphics chip and the Xenos GPU found in the Xbox 360, without factoring in all the advantages of running on a much lower resolution screen.<br />
<br />
<br />
You can check out the full post by clicking the source link below. It's long and filled with a lot of technical terms, but it does make for some interesting weekend reading, especially for hardcore technophiles.
			
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</div>Source: <a href="http://pspupdates.qj.net/Digital-Foundry-Nintendo-nVidia-deal-is-true-PSP2-is-a-technological-monster-/pg/49/aid/135953" target="_blank">Digital Foundry: Nintendo-nVidia deal is true, PSP2 is a &quot;technological monster&quot; - PlayStation Portable News - PSP Updates</a></div>

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			<category domain="http://www.consolespot.net/forums/general-psp-discussion/">General PSP Discussion</category>
			<dc:creator>conrados1</dc:creator>
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			<title>Maybe Old News But Did You Know?</title>
			<link>http://www.consolespot.net/forums/general-psp-discussion/27565-maybe-old-news-but-did-you-know.html</link>
			<pubDate>Sun, 15 Nov 2009 21:40:45 GMT</pubDate>
			<description><![CDATA[Hello to all I'm very ,very  new to the PSP  I'm running  5.50 GEN-D (FULL). I found some great CFT themes for 5.50 that works great but I wanted the actions of the CTF themes but  with my own customized icons with the action of the CTF files.So to achieve this all you do is enable in recovery menu the cxmb plug in then  pick the CTF theme you like then exit then go to recovery menu and disable the cxmp plug in and exit then pick your PTF theme file that's easy to create with the PSP creator that Sony provides you with then return to your recovery menu and enable the plug in again and you have your icons but with the actions of the CTF themes. Maybe old news but I have not seen it posted any place I have visited.Thanks for this site it's the best out there.]]></description>
			<content:encoded><![CDATA[<div>Hello to all I'm very ,very  new to the PSP  I'm running  5.50 GEN-D (FULL). I found some great CFT themes for 5.50 that works great but I wanted the actions of the CTF themes but  with my own customized icons with the action of the CTF files.So to achieve this all you do is enable in recovery menu the cxmb plug in then  pick the CTF theme you like then exit then go to recovery menu and disable the cxmp plug in and exit then pick your PTF theme file that's easy to create with the PSP creator that Sony provides you with then return to your recovery menu and enable the plug in again and you have your icons but with the actions of the CTF themes. Maybe old news but I have not seen it posted any place I have visited.Thanks for this site it's the best out there.</div>

]]></content:encoded>
			<category domain="http://www.consolespot.net/forums/general-psp-discussion/">General PSP Discussion</category>
			<dc:creator>pico2314</dc:creator>
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			<title>5.50 GEN-D2 Question</title>
			<link>http://www.consolespot.net/forums/general-psp-discussion/27559-5-50-gen-d2-question.html</link>
			<pubDate>Sun, 15 Nov 2009 16:50:02 GMT</pubDate>
			<description><![CDATA[I wanted to update to GEN to play the new games. But recently, my fake 8gb corrupted.:cry: So I bought an original 2gb sony mark2. I'm still saving to buy an original 8gb micro sd and an adapter. It's cheaper. So now, even if I update to GEN, I can't play those new games because they won't fit into my mem stick(sadly). Now, my question is, if I'm not into playing games that GEN can play, should I stick to 5.00M33-6 or update to 5.50GEN-D2?:huh: I have a PSP 2001(God of War Pack).





Thanks... :)


...and sorry for my bad english. :o]]></description>
			<content:encoded><![CDATA[<div>I wanted to update to GEN to play the new games. But recently, my fake 8gb corrupted.:cry: So I bought an original 2gb sony mark2. I'm still saving to buy an original 8gb micro sd and an adapter. It's cheaper. So now, even if I update to GEN, I can't play those new games because they won't fit into my mem stick(sadly). Now, my question is, if I'm not into playing games that GEN can play, should I stick to 5.00M33-6 or update to 5.50GEN-D2?:huh: I have a PSP 2001(God of War Pack).<br />
<br />
<br />
<br />
<br />
<br />
Thanks... :)<br />
<br />
<br />
...and sorry for my bad english. :o</div>

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			<dc:creator>RNB_PSP</dc:creator>
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