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SFX Archive Help!?

   

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Old 10-27-2009, 06:04 PM   #1 (permalink)
Konkor
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Default SFX Archive Help!?

Anyone here know how to create a Self Extracting Archive that extracts the contents to a temporary folder then autoruns an exe?

I am trying to use this for a game I ripped.
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Old 10-27-2009, 07:23 PM   #2 (permalink)
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are you trying to make something like a RipKit? if so, there is a site that is dedicated to making and distributing RipKits for games. I saw a guide on there on how to make a RipKit but i only skimmed through it and forgot all of it, but google "RipKits" and you should find the site i'm talking about, idk the exact link to the site.
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Old 10-27-2009, 08:00 PM   #3 (permalink)
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Im not sure as to what a RipKit does but basically, I have a copy of Counterstrike 1.6 and I have modified the start up screen and a few weapon skins and I have taken stuff out to make the file size smaller. Now I want to put this on my memory stick as just a single exe file and when I run the exe I want it to extract the contents to the temporary folder in %windows and then run the games exe.

So basically it allows the game to be played from a single exe and also gets deleted after restart. Sorry if I confused you or something lol.
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Old 10-28-2009, 12:01 AM   #4 (permalink)
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ooo, just locate where it extracts the folders and files and delete what u want!

but this might cause problems... like how the psp is with its flash0
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Old 10-28-2009, 02:17 AM   #5 (permalink)
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Its okay now dudes a guy on another forum kindly found a program called "7-ZIP SFX Maker" and basically you archive your file with 7-zip then this program makes it into an exe that extracts to either a temporary folder or a given location
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Old 10-28-2009, 02:21 AM   #6 (permalink)
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7-Zip FTW!
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