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- 5 Rendering mode :
-Mode0 : Optimized Snes9x,
-Mode1 : Original Snes9x
-Mode2 : Hardware accelerated (using PSP's GU)
-Mode3 : Adaptive rendering Mode 2 + Mode 1 (default)
-Mode4 : Adaptive rendering Mode 2 + Mode 0
Yes you read well, this version support nearly all the graphics effects of the Snes accelerated with PSP hardware.
Except : offset mode & mode 7.Priority and blending are fully emulated.
For the moment a few graphic glitches remain, we did our best for the moment in our knowledge. Please understand.
-Zipped ROM support.
-IPS patch file (have to be the same name as game with .IPS extension : SOE.ZIP => SOE.IPS)
-Compressed Savestate with small screenshot.
-Auto save of SRAM so you should never lose them ;-).
-Autoskip.
-Gamma correction.
-VSync support.
-SDD1 encrypted roms (Star Ocean, Street Fight Alpha 2,...)
-SA1 (slow), SuperFX (slow), C4, DSP1 support.
-Multiple sound frequencies : 11Khz, 22Khz, 32Khz, 44Khz.
-Multiple stretching mode with or without smoothing
-Detailed Battery informations.
-222,266 & 333Mhz PSP frequency.
-Snapshot based Icon per game. Take a snapshot while ingame (using GUI) & then you'll have it in file browser.
-Import savestate from uosnes9x & Zsnes.
-Per game settings.
-Multiple hacks to speed up emulation.
-Inline multilanguage help (english & partial french, japanese).
-Memstick Secured handling : do not write anything if battery is low + visual alarm.
-Configurable inputs
-Screen calibration
-Full sound emulation on Media Engine for PSP Firmware 1.0 & 1.5
-2 players adhoc netplay.
-SPC playback.
-Cheats code.
-Minimalist file viewer with search function (useful for FAQ).
-Customizable background.
-Export savestate to snes9x.
-Funny intro.
Thanx for sharing! I am using the 1.5kernel one right now. But I am gonna give this one a try also. I love this emulator, brings back all the memories from when I owned the actual SNES:up::up::up::up: