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Discovery in opening_plugin.rco

   

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Old 11-02-2008, 02:47 AM   #1 (permalink)
buckeyes937
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Default Discovery in opening_plugin.rco

As many of you know I make long gameboots and have released many of them here. I normally remove the PSP text at appears on the the gameboot.
I was fooling around trying to figure out how to keep the PSP text but have it appear at the end of the gameboot. And I figured it out. I don't think this has been discovered by anyone. At least I haven't seen it anywhere.

Here's how.

The 3rd delay you change to make the gameboot play longer. You change it to 0


Then the 1st delay that is normally 300. You change it like you normally change the 3rd delay.


Here's an example:


Just something for those of you to remember when you make a gameboot.
Give it a try and see what you think.
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Last edited by buckeyes937; 11-04-2008 at 05:54 PM.
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Old 11-02-2008, 03:33 AM   #2 (permalink)
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awhsome buckeyes, ill keep that in mind
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Old 11-02-2008, 04:37 AM   #3 (permalink)
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I knew that, but I'm glad to see someone else messing with RCO Animations. Not enough people bother to edit them. Good job.
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Old 11-03-2008, 04:35 AM   #4 (permalink)
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Good info. Not gonna use that for a while but it sure is gonna come in handy. Thanks.
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Old 11-06-2008, 11:54 AM   #5 (permalink)
deobulakenyo
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I have tried this and still, the PSP logo won't appear in my gameboot. What could be wrong?
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Old 11-06-2008, 03:56 PM   #6 (permalink)
buckeyes937
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Not sure maybe your doing the wrong delay mine works everytime.
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Old 11-10-2008, 04:29 AM   #7 (permalink)
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So how do i get it to play during the whole gameboot?
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Old 11-10-2008, 05:06 AM   #8 (permalink)
buckeyes937
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just change the 3rd delay
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Old 11-10-2008, 05:10 AM   #9 (permalink)
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so in order to get the logo to appear over the game boot i change only the 3rd delay to whatever value i need
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Old 11-10-2008, 05:36 AM   #10 (permalink)
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i just wonder do flashing themes or using themes literally kill NAND?
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