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  Console Spot Forums - PSP DS PS3 Xbox 360 Wii XMB > Sony PSP Forums > PSP Themes
Sony Theme Maker "Icon Tutorial"

   

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Old 04-12-2008, 03:42 AM   #61 (permalink)
Sbarkeri
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OK, the picture on the main post is now fixed.
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Old 07-02-2008, 02:28 AM   #62 (permalink)
eklok8
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thanks man! you rock!
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Old 07-11-2008, 01:51 AM   #63 (permalink)
IchigobankaiAMV
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This isn't yours!!! You Stole IT From THEMESPOT.net!

Hey Sorry. I went back to theme spot to re-learn to make an icon because I messed up. Then it said creds for tutorial go to Mr Evo. So Sorry.
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Old 07-13-2008, 03:20 PM   #64 (permalink)
elite_jun
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perfect tutorial!!!!!:up::up:
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Old 07-23-2008, 06:44 AM   #65 (permalink)
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Quote:
Originally Posted by dreamers View Post
ok i found out how to get the clear back ground for people who are getting the black one.

when you index the image, instead of the colour being 256 when you index it change it to 146. it should work then.
The palette can contain 256 colors. The number doesnt matter as long as it is <= 256; what matters is that the image is converted from ARGB or RGB colorspace to indexed colorspace (basically millions of colors -> 256 or less specific colors).

If you are getting a black background, it means that you are (1) converting the image to RGB colorspace, which removes the alpha channel, or (2) indexing the palette without alpha. Fireworks and Gimp are two of the few programs capable of creating images with alpha palettes; I know that this is possible in Fireworks as I use it all the time for converting icons.

My appologies if this is redundant, but i just spent three days strait interpreting java's ImageIO and ColorModel libraries to create a converter, and I thought I would share.

Quote:
Originally Posted by amrinder View Post
when i go save as, i cant choose flantened png, the only thing is fireworks *.png
As far as i know, a fireworks png should be fine (its actually the same thing as a flattened png, just with more information about layers and objects in its metadata).

On a side note, this process is much easier if you use File -> Export instead of File -> Save As.... However, your gonna have to set the optimize panel (I think thats what its called) first before you save. Try looking under Window -> Optimize or in the right panel bar (thats where it normally is in Fireworks 8). Use the dropdown to select PNG8, and MAKE SURE YOU SELECT ALPHA TRANSPARENCY. Somewhere there will be a button to "make" or "build" the palette (in the optimize panel), hit this BEFORE exporting...

Sorry if this is not right, im writing this from memory because im away from my computer that has Fireworks 8 on it. PM me if its wrong and I will double check tomorrow.

Quote:
Originally Posted by xlsound View Post
i there is this the last version of sony theme maker? i've one but it doesn't lt me change the go messenger icon, it doesn't have it
The latest version is 1.3.0 last time i checked. Its hard to find, so i posted it as an attachment to this post (I hope this doesnt violate any of the rules, my apologies if it does).

Version 1.3.0 supports up to psp firmware 4.XX, so it has all of the current icons.

Quote:
Originally Posted by sakobatoneko View Post
how about if i have linux?
The best way to do this on linux is to use Gimp. It doesnt work as well as Fireworks (version 8 runs on wine, btw), but it does do the job.

Mini Tutorial
Indexed Palette (8-bit) Images on Linux:
  1. Open the image in Gimp
  2. Go to Image -> Mode -> Indexed ...

  3. Select "Generate Optimum Palette", Increase the colors to 256, and click "Convert".

  4. Save the image as your desired file type (pngs work best).
Attached Files
File Type: zip Custom Theme Converter v1.3 ENGLISH.zip (110.5 KB, 5 views)
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Old 09-29-2009, 07:22 AM   #66 (permalink)
ZabelZeroLp
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i like it you explained it good. zzlp
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