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Microsoft E3 Press Conference Roundup

   

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Old 06-03-2009, 12:46 AM   #11 (permalink)
Otsdarva
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Quote:
Originally Posted by Sketchy View Post
Well after you watch Peter's "Milo" project I just can't deny this is a pretty amazing breakthrough. You can interact with your game characters. Image how RPG's could use this..amazing.
Oh no, I'm not denying it won't work as intended, nor that it won't be cool. What I'm always skeptical is of things like early builds, demos and concepts.
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Old 06-07-2009, 07:00 AM   #12 (permalink)
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i like the new xbox360 feature
but it seemed like they got it from the wii

i might get a 360 one time
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Old 06-07-2009, 07:12 AM   #13 (permalink)
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i like the new xbox360 feature
but it seemed like they got it from the wii

i might get a 360 one time
Well Wii wasn't the first console to use motion, look up any old generic commercial toy console for proof. Just it had the Nintendo name and people just generalized Nintendo did it first. Natal seems to have perfected where the wii failed.

Motion.

I've noticed really any game that is not developed by Nintendo for the wii has motion bugs.

Last edited by Sketchy; 06-07-2009 at 07:15 AM.
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Old 06-07-2009, 08:20 AM   #14 (permalink)
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Someone from Kotaku had a go at it playing Burnout. Apparently for somewhat experimental tech on an obviously unsupported game, it was rather good.

Kotaku - From Stick Figure To Mind-Blowing Controls - E309
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Old 06-07-2009, 12:03 PM   #15 (permalink)
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I watched the Splinter Cell demo with enjoyment until he uttered the words "xbox and PC exclusive." Shame I only have a PS3 for gaming.
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Old 06-08-2009, 08:33 PM   #16 (permalink)
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I watched the Splinter Cell demo with enjoyment until he uttered the words "xbox and PC exclusive." Shame I only have a PS3 for gaming.
Well the Splinter Cell series did start on the original Xbox. I don't know if Conviction will be ported over to the PS3. Ubisoft made it clear they wanted to keep it exclusive.
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Old 07-09-2009, 01:54 PM   #17 (permalink)
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project natal is really good one
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